package game.targets.sound;

import com.badlogic.gdx.audio.Music;

public interface IAudio {

	public abstract void playSound(int soundID);

	public abstract void stopSound(int soundID);
	
	public abstract void pickMusic();
	
	public abstract Music getMusic();

	public abstract void stopAllSounds();

	public abstract void playMusic();

	public abstract void stopMusic();

	public abstract void setSoundFXVolume(float vol);

	public abstract void setMusicVolume(float vol);
}
